GAME // Liminalita // Web Edition
[ OVERVIEW & FEATURES ]
Liminalita is an upcoming 3D first-person procedural art gallery and exploration simulator built in Godot 4 without AI-generated content.
Players explore non-Euclidean exhibition halls displaying dynamically generated 2D/3D math art, algorithmic sculptures, and shifting architectural spaces—inspired by Procjam 2021 and games like Antichamber and LSD: Dream Emulator.
Key exhibits and features include:
- **Free Exhibit Tour**: A curated walk through algorithmically generated canvases and dynamic lighting setups.
- **Infinite Hallway**: Non-Euclidean recursive corridor loop with dynamic portal transitions.
- **Atrium Room**: Spatial reset chambers featuring seamless plane triggers (`compile-map.ps1` TrenchBroom workflow).
- **Aquarium Exhibit**: Procedural flocking behavior and algorithmic marine life simulation.
- **Hilbert's Grand Hotel**: Infinite room navigation powered by mathematical space-filling curve algorithms.
Built with Godot 4, GDScript, TrenchBroom level tools (`func_godot`), Crocotile 3D and Blender low-poly models, GLSL/GDShader outline effects, Aseprite textures, SunVox audio synthesis, and Python helper tooling.
[ DEVELOPMENT TIMELINE & KEY DATES ]
Started: 2025-05-19